Glide In is a precision-based puzzle game built around a single, irreversible decision: one launch, one path, one outcome. Every level challenges players to slow down, read the environment, and trust their judgment as a puck glides across curved tracks, bounce pads, and deadly pink walls.
The main goal in Glide In is straightforward: get the puck into the hole.
Glide In uses an intuitive drag-and-release control system. Players pull backward on the puck to aim and build power, then release to send it sliding across the level.
Pink walls are the most unforgiving obstacle in Glide In. Touching one immediately ends the attempt, even if the puck was on a promising path. These walls force players to carefully plan safe routes and avoid risky shortcuts.
Curved surfaces add complexity by altering how the puck slides. Instead of moving in straight lines, the puck may drift or change speed, making angle prediction more difficult. Mastering curved paths is essential in later levels.
Green bounce pads are tools rather than threats. When used correctly, they extend the puck’s movement and help reach distant areas. However, misusing them can easily send the puck off course, especially near tight corners.
Some levels include jump zones that allow the puck to cross gaps or obstacles. These require precise alignment and speed, as poor timing can result in missed landings or direct collisions.
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