Dashmetry So Freaking Mad

The screen ignites in neon green, and before you have time to settle in, the rhythm takes control. Dashmetry So Freaking Mad doesn’t ease you into its world—it pulls you forward at full speed.

Every jump carries weight. Every gravity shift demands trust in your timing. Spikes close in, gears rotate without mercy, and the path ahead glows with both danger and opportunity. Though officially rated Normal, the challenge lies in staying calm while the environment tests your focus.

In this neon maze, victory isn’t given. It’s earned through precision, awareness, and nerve.

Visuals & Atmosphere: Neon Green Chaos

Dashmetry So Freaking Mad builds its identity around a striking neon green color palette. The bright aesthetic creates an energetic atmosphere but it also increases the sensory load.

The Electrifying Experience

The glowing environment enhances the soundtrack’s intensity, creating a high-energy flow from start to finish. Movement feels synced with the level’s visual pulse, giving each section a sense of forward momentum.

Gameplay

Like other Dashmetry levels (Dashmetry Minecraft II, Dashmetry The Northern Lights,...), gameplay revolves around tapping or clicking to control movement. However, this level constantly shifts between different forms, each requiring a different approach

  • Cube Form: Tap to jump. Success depends on clean timing and controlled inputs, especially in tight spike corridors and scattered platform sections
  • Ball Form: Tap to switch gravity. Instead of jumping traditionally, you flip between floor and ceiling, requiring rhythm awareness and controlled transitions
  • Ship Form: Hold to ascend, release to descend. This segment emphasizes smooth adjustments rather than rapid tapping
  • Wave Form: Hold to move upward diagonally, and release to move downward diagonally. Small, precise movements are critical for navigating narrow slopes and gear placements

Each transformation introduces a new control rhythm, preventing gameplay from feeling repetitive.

Three hidden coins

  • 1st Coin: Found in the cube section by jumping onto paired blocks from a three-spike platform
  • 2nd Coin: Located in the ball segment; you must drop to a hidden ground trigger after the fourth platform
  • 3rd Coin: Hidden in the wave section near the ground; you must dive low and then quickly rise to avoid a slope

FAQs

What is the difficulty rating of Dashmetry So Freaking Mad?

The level is officially rated Normal, though many players find certain transitions more demanding due to tight timing and gravity mechanics.

What song is used in Dashmetry So Freaking Mad?

The level features a track by F-777, contributing heavily to its fast-paced and energetic feel.

What are the hardest segments in the level?

Most players struggle with

  • The pad tunnel in the ball section
  • The gravity-switching ship segment
  • The low-clearance wave coin route

Each requires composure and controlled inputs rather than aggressive play.

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