The screen ignites in neon green, and before you have time to settle in, the rhythm takes control. Dashmetry So Freaking Mad doesn’t ease you into its world—it pulls you forward at full speed.
Every jump carries weight. Every gravity shift demands trust in your timing. Spikes close in, gears rotate without mercy, and the path ahead glows with both danger and opportunity. Though officially rated Normal, the challenge lies in staying calm while the environment tests your focus.
In this neon maze, victory isn’t given. It’s earned through precision, awareness, and nerve.
Dashmetry So Freaking Mad builds its identity around a striking neon green color palette. The bright aesthetic creates an energetic atmosphere but it also increases the sensory load.
The glowing environment enhances the soundtrack’s intensity, creating a high-energy flow from start to finish. Movement feels synced with the level’s visual pulse, giving each section a sense of forward momentum.
Like other Dashmetry levels (Dashmetry Minecraft II, Dashmetry The Northern Lights,...), gameplay revolves around tapping or clicking to control movement. However, this level constantly shifts between different forms, each requiring a different approach
Each transformation introduces a new control rhythm, preventing gameplay from feeling repetitive.
The level is officially rated Normal, though many players find certain transitions more demanding due to tight timing and gravity mechanics.
The level features a track by F-777, contributing heavily to its fast-paced and energetic feel.
Most players struggle with
Each requires composure and controlled inputs rather than aggressive play.