In BLOODMONEY 2, instead of relentless clicks, you step into the shoes of Eun-Mi Harvington, tasked with caring for her husband Harvey inside a broken program. This sequel transforms the series into a psychological horror management sim, where every decision carries emotional weight.
BLOODMONEY 2 is deceptively simple to control: everything works with a single mouse button. Feeding Harvey, petting him, or playing mini-games all use this one-button design.
BLOODMONEY 2 is about cycles
This loop feels familiar—like a virtual pet simulator—but twisted with psychological horror, reminding players that care itself can carry moral consequences.
Where the first game provoked shock through violence, the sequel unsettles players by forcing them to care, question, and reflect. It’s no longer about clicks—it’s about consequences.